2026 Event Information & Rule Set
Event Coordinators:
Aaron Buettgenbach
Nick Stacy
Dustin Benisch
Thank you for your interest in wanting to participate in Precision Drift’s 2025 Drift MO series/events for the 2026 season. Our events welcome drivers of all skill levels and cars from stock to Pro level. If you have any questions, comments, or concerns, please contact Aaron, Nick, or Dustin at the following email addresses below.
NO COOLANT!! Water & Water Wetter ONLY
Driver/Passenger Rules
All drivers must be at least 16 years old with a valid driver’s license.
If driver is 16 or 17 years old a parent must sign the minor driver waiver.
Drivers are not allowed to be under the influence of any drugs or alcohol at any point while track is hot.
Any driver found to be under the influence and/or using on site while the track is hot, will be removed from the property and banned from any future events. This includes Marijuana.
All drivers and passengers must sign the liability consent form before participating in any driving or ride along.
drivers and passengers must keep their entire body within the car at all times.
Allowed to have media equipment (go pro, phone, cameras) as long as they are secure and do not impede driver or chase car.
Passengers must have a Snell 2015 or newer or DOT approved helmet.
All passengers participating in a ride alongs are doing so at their own risk. Precision Drift does not take any responsibility or liability for injuries while participating in a ride along.
Driver must have long pants (jeans or fire resistant) and SNELL2015 or newer helmet.
Pit speed is 7MPH.
All wristbands must be worn at all times.
MANDATORY drivers meeting prior to track going hot.
If you miss the drivers meeting you take the risk of not being able to drive the event and forfeit entry fee.
Tech Rules
Cars must pass Precision Drift’s technical inspection. Tech inspection sheet can be found HERE.
Cars that fail tech inspection will be allowed to fix the problem and be re-inspected 1 time. If the vehicle fails again, it will not be allowed to participate and will forfeit their entry fee.
Chassis
All loose items must be removed from the interior of the car (prior to tech inspection). This goes for the engine bay and under the car as well.
Please secure any loose items that could become hazardous to you, spectators or other drivers.
Your seat(s) must be stable and properly secured in the car.
No passengers will be allowed at any time during competitions.
Cages are not required.
Fire extinguishers are required for all drivers.
Fire extinguishers must be securely mounted (not with zip ties) to the interior of the car and within arm’s reach of the driver.
We welcome karts and other builds to our track, but for the safety of all our drivers, karts will be required to have some sort of side impact protection.
This goes for all cars as well, if your car isn't structurally able to take a hit, due to either rust or previous wrecks,
we may ask that you don’t drive or don’t tandem for the day (which will be at the discretion of the tech inspector).
All convertibles are required to have a roll bar.
Seat belts or harnesses are required.
You MUST have either a completely functioning stock 3-point belt or at least a 4-point harness for each passenger/driver of the vehicle.
A tow strap/hook will need to be attached to the chassis in the front and rear of your vehicle.
With our current layout, being able to retrieve cars in a quick manner allows us to run the event smoothly and participants more laps per event.
BatterY
Wiring/Lighting
You must have battery tie downs (not zip ties). Factory or aftermarket battery tie downs must be in place and functional wherever your battery is placed.
They should be strong enough to keep the battery from tipping/spilling (even if you have a leak proof or solid cell). We recommend using a battery box for the best security.
Your Positive Battery Terminal must be covered with an OEM or better battery terminal cover.
Wiring must be clear of any foot or hand controls. Wires carrying voltage need to be covered by non-conductive material.
Tail Lights & Brake Lights must work as intended (especially for tandem).
Headlights must work for any night event.
Accent lighting must be secured properly and wiring must be out of the way of any driver controls.
ENGINE
Your car must be free of all fluid leaks: radiator, engine oil, trans/diff, power steering, brakes (S-Chassis power steering and brake fluid reservoirs must be covered to prevent overflow from heat saturation). If a leak is found to be significant enough, you will be allowed to fix the problem and be re-inspected 1 time. If the vehicle fails again, it will not be allowed to participate.
No Coolant allowed in any car. Water and Water Wetter (no more than half a bottle of water wetter) are the only approved coolants at OIR.
Any person found running coolant will not be allowed to participate in the event and no refunds will be given.
There is no area to change and dispose of coolant at Ozark International Raceway.
Exhausts with muffler/s are recommended by Precision Drift unless you have a turbo.
Suspension
Steering/Brakes
Suspension Ball joints, tie rods, and all other suspension components must be in good condition and free of damage or excessive play.
Trucks must have modifications to prevent excessive suspension travel and body roll.
The steering wheel, hub, shaft and rack must be free of excessive play or binding.
The brake pedal must have firm pressure with low fade and brake shows, pads and rotors must perform as intended with minimal wear and no damage.
All Lug Nuts must be in place and tight. Please be sure you are running the appropriate lug for your wheel and stud.
The Roots Championship Series
RULES
Driver Eligibility
All drivers must pass tech inspection prior to entering the track.
Drivers must attend the mandatory drivers meeting at 830AM on Saturday.
Drivers wishing to compete must sign up for and participate in Open Drift Qualifying. (Completed when purchasing your driver ticket)
Qualifying is fully optional, free, and available to all drivers.
Qualifying
Format: Open Drift Qualifying
Time: Saturday from 3:00 PM to 5:00 PM
Duration: 2 hours
FREE to participate in qualifying
Each driver will receive two judged (2) qualifying lead runs during open drift qualifying
Tandems during open drift qualifying are HIGHLY encouraged. This allows us to see how you will perform in the lead with a vehicle in the chase position AND keeps the line moving.
Judges will score each lead run according to the official judging criteria Line, Angle, and Commitment. Scoring methodology will be reviewed during the drivers meeting.
Driver’s qualifying position will be determined by their scored runs.
Qualifying Results & Advancement
The Top 16 drivers from qualifying will advance to the Top 16 competition.
If a qualified driver chooses not to compete, their position will be forfeited.
The 17th-place driver will be promoted to fill the vacant 16th position.
If multiple qualified drivers decline to compete:
The Top 16 will first be filled by the highest available qualifying scores.
Remaining open positions will be backfilled sequentially using qualifying scores
starting from 17th place onward, until all 16 positions are filled.
Score Tracking & Publication
All drivers entered into qualifying will have their scores recorded and retained.
Qualifying scores will be posted on the PrecisionDriftKC website and social media platforms.
Scores will remain published for the entire season to allow drivers and fans to track performance and progress.
Competition Format
Top 16 Bracket & Seeding
The Top 16 drivers will be paired according to standard drift competition seeding:
1st seed vs 16th seed
2nd seed vs 15th seed
3rd seed vs 14th seed, and so on.
Pairings are based on qualifying results.
Competition Runs
Each driver will complete one (1) lead run and one (1) chase run per pairing.
Judges will determine the winner based on overall performance in both runs.
Each pairing will be granted one (1) One More Time (OMT) if deemed necessary by the judges.
Staging Requirement:
When the first driver enters staging, the second driver has one (1) minute to enter staging.
Failure to enter staging within the allotted time will result in disqualification.
Exceptions may be granted if the second driver is using their competition timeout or at Race Control’s discretion.
Each driver is awarded one (1) five-minute competition timeout during the Top 16.
The timeout clock starts when the driver’s car returns to grid.
During a competition timeout:
Drivers may not return their vehicle to the garage.
All repairs or adjustments must be completed on the grid.
Grid Requirements
Each driver is allowed to bring the following to grid:
Two (2) extra sets of tires
Jack
Impact wrench
One (1) Crew Member
Drivers are responsible for being properly equipped to change tires efficiently on the grid.
Post-Battle Procedures
Winners of each pairing must return to the grid in a timely manner as directed by officials.
TIRE Requirements
Drivers MUST run a 245-width tire or smaller.
Tires must have a treadwear rating of 300 TW or higher.
All vehicles must adhere to and pass Precision Drift’s technical inspection rules and guidelines.
Driver Conduct and Requirements
Unsportsmanlike behavior will not be tolerated.
Drivers must follow all flagging, grid, and official instructions.
Deductions up to disqualification may be issued for excessive contact, rule violations, or unsafe driving.
Driver Safety & Attire Requirements
Drivers MUST have at least a min Snell 2015 or higher rating.
Drivers MUST wear pants that fully cover all parts of their legs. Drivers are required to wear, at a minimum, a t-shirt (no tank tops or shirtless driving)
Series Points System
Qualifying Points (Top 16 Only)
Points are awarded based on qualifying position:
Position Points
1st 16
2nd 15
3rd 14
4th 13
5th 12
6th 11
7th 10
8th 9
9th 8
10th 7
11th 6
12th 5
13th 4
14th 3
15th 2
16th 1
Drivers qualifying 17th or lower receive 0 points.
Competition Points – Battle Rounds (Top 16 Only)
Points are awarded per round win in the bracket:
Each round win = 20 points
Rounds include:
Top 16
Top 8
Top 4
Final
Maximum battle points per event = 80
Points are earned per round won, not based on final finishing position.